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    别在老子背后吠

    10/11号


    作为一个刚结束的关于xx建筑动画呈现的case的协力(貌似被我形容的蛮屌,其实普普)。继续装b制作游戏的生活比我想象的要愉快跟无聊。制作进度也缓慢了不少。发现这点以后不得不有所改变。起先没有习惯被否定否定再否定所以感觉相当得肏淡。至于我自己将会有什么确切的作为。还有我到底能为准游戏确切做些什么。我突然间变得不是很嘹。冷笑。。但是在一些相对感官意义上的视效却吸引着我。于是S,C,W&J四人又接触了仨个市面游戏。我的意思是过分强调冲突。对立。紧张感对于一些吃饱了没事干的城市知识分子显得很无力。

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    往日 思wrote:
    我是游戏专业人士,可以咨询下我的意见哦
    Oct. 13

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